Monday, June 6, 2016

20160602: Non-playable sentient races of Tyria, 1

In Guild Wars 1, the number of non-playable races was large, and the number of playable races was one: Human.
In Guild Wars 2, the number of playable races has increased to 5, but this number is still exceeded by the number of NPC races.

This list is about sentient races.  That is, races that can
  1. Build and use tools, armour, weapons, housing, clothing.
  2. Prosecute farming or hunter/gatherer operations to feed themselves.
  3. Use language to communicate and to teach from generation to generation.
Here are some of the sentient non-playable NPCs in GW2.

  1. Avian races.  Usually allies.
    1. Caromi.  Observed in: Kessex Hills.
    2. Tengu. 
    3. Quetzal Tengu.


  2. Frogs
    1. Insular and tribal, the Hylek groups are sometimes allies, sometimes enemies.
    2. Hylek.  Observed in : Kessex Hills.
    3. Itzel Hylek: HoT


  3. Krait: snakes with articulate arms and hands.  Always enemies, often slavers.
    1. Damoss.
    2. Nimross. 
    3. Hypnoss.
    4. Neoss. 
    5. Oratuss.
    6. The above come in with the Toxic modifier or the Veteran modifier, or both.

  4. Quaggans.  
    1. Aquatic.  Construct underwater villages.
    2. Usually allies or victims to be protected.
    3. Become violent if agitated.

  5. Centaurs: body of a horse, torso and head of a Human, roughly.  Always enemies.
    1. Harathi.  Observed in: Queensdale, Gendarran Fields, 
    2. Tamini. Gendarren Fields, Harathi Highlands, 
    3. Modniir.  Harathi Highlands


  6. Jotun.
    1. The Jotun are a race of giants older than the Norn.  
    2. They are uglier, more savage, and less sociable.  
    3. They tend to inhabit the colder parts of Tyria, notably the Shiverpeaks.
    4. Were once grand and civilized; now wield primitive weapons and barely clothe themselves.

  7. Harpies.
    1. Flying female bird warriors; always enemies, never allies, never neutral.
    2. Said to be fallen servants of the Goddess Dwayna.


  8. Skritt: another race of rats, but far less advanced than the Asura.  
    1. Skritt are short in stature, very slender in build.
    2. Sometimes enemies, sometimes allies.
    3. Considered vermin by the Asura.
    4. Like to gather or steal cool stuff, which could be anything.

  9. Ettins: race of giants.
    1. Barely sentient; two arms, two legs, two heads, enormously strong.
    2. Prefer clubs as weapons for bludgeoning enemies.
    3. Almost everyone is their enemy.


  10. Grawl: two-legged goats.  
    1. Widely dispersed.
    2. Often hunters or trappers.
    3. Usually enemies, but sometimes allies.
    4. Tribal housing, weapons, art, and religion.

  11. Dredge: another race of rodents, moles this time.   Dredge are enemies by and large.
    1. Observed in, among other regions: Harathi Hinterlands, Snowden Drifts, Gendarren Fields, Lornar's Pass. Dredge are often seen actively strip mining the Shiverpeaks.
    2. These folk are roughly Human sized, with thick, almost convex bodies; cave dwellers, tunnelers, miners, weapon-makers.
    3. Since they were long enslaved by the Stone Summit Dwarves, the Dredge have strong dislike of any Dwarf, including the Deldrimor.

  12. Kodan. 
    1. Snowden Drifts and other parts of the Shiverpeaks.
    2. Evolved from polar bears.
    3. Usually allied with the playable races.


  13. Troll.
    1. Barely sentient; strong on ferocity and blood lust.
    2. Usually determined to kill any individual from the playable races.

  14. Seldom seen in GW2, though well known in GW1:
    1. The Forgotten: elder serpent race who guarded the imprisoned God Abaddon.
    2. Stone Summit Dwarves: extinct, I think.
    3. Deldrimor Dwarves: still exist in some sense underground.
    4. Djinn: ethereal beings now extremely rare, especially since the continent of Tyria is cut off from their native continent of Elona.
    5. Mursaat: largely wiped out in GW1. Always enemies of Humans.

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